The main objective of the project is to create a social game to develop international projects management competences. However, during the project other specific objectives will also be accomplished:

  • To analyze the pedagogical potentials of the use of games, especially social games, for adults learning.
  • To define international projects management competences susceptible to be trained in non-formal and informal environments.
  • To boost an interactive, practical and collaborative apprenticeship methodology.
  • To raise awareness of the benefits of using social games for training.
  • To promote the debate and serve as a catalyst for the inclusion of innovative game-based pedagogical approaches among those stakeholders operating in the field of vocational/professional training.